BUILD THREE


Hello everybody

I will say this now, you can find previous versions of the mod manager in the Discord server, you can join easily by typing the "discord" command in the Mod Manager.


Build 3 is still an unstable build, as I am too lazy to test and I am delegating testing to the very few users who are active, I am sure they all love me.

However, Build 3 is more stable than Build 2. Here are the changes:


-Fixed a bug where mods would be cached and then not renamed, meaning it would unpack the mod every launch to get the information again, now all cached files are compared after the fact, and if a mod previously did not exist in the cache, but does after being read, it will be renamed.

-Added packs/modpacks/groups, you can now use the "pack" command to add/remove mods from groups that you can then enable or disable in bulk. For example, you could pack every FU-dependent mod into a pack of your choosing, and then enable or disable it easily for new profiles. The difference between this and profiles, is that profiles will enable every mod that is in the profile, and disable all that are not.

-Added non-permanent unique identifiers every launch, so you do not have to type out long, forgettable mod names, rather you can just use the unique identifier that will be displayed first when using the "list" command.

Files

SBMM-Build3.zip 6.8 MB
May 12, 2024

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